Spirit Ward
Your summon stands between you and harm. 15/25% of every monster blow that lands on you is taken by your summon instead, while it is within reach.
- Class
- mage
- Group
- Summoning
- Tier
- 1
- Ranks
- 2
- Rank 1 needs
- int 49, magery 25, spiritSpeak 10
- Passives
- summonWard +15% / +25%
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