Spirit Ward

Your summon stands between you and harm. 15/25% of every monster blow that lands on you is taken by your summon instead, while it is within reach.

Class
mage
Group
Summoning
Tier
1
Ranks
2
Rank 1 needs
int 49, magery 25, spiritSpeak 10
Passives
summonWard +15% / +25%

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